💗💗Acronyms💗💗
IT
IT stands for information technology. IT is typically
understood as training and specialization in meeting the computer needs of
businesses, organizations and municipalities.
Reference: https://www.reference.com/technology/computer-term-stand-9f71997fb644281b
ICT
ICT
stands for 'Information Communication Technology'is an extended term for
information technology (IT) which stresses the role of unified
communications[1] and the integration of telecommunications (telephone lines
and wireless signals), computers as well as necessary enterprise software,
middleware, storage, and audio-visual systems, which enable users to access,
store, transmit, and manipulate information.
CAI
CAI
stands for Computer Assisted Instruction or Computer Aided
Instruction is a narrower term and most often refers to
drill-and-practice, tutorial, or simulation activities. Computer-managed
instruction
CALL
CALL
stands for Computer-assisted language learning is succinctly defined in a
seminal work by Levy (1997: p. 1) as "the search for and study of
applications of the computer in language teaching and learning"
WBI
WBI
stands for Web-Based Instruction
- WBI is the application of a repertoire of
cognitively oriented instructional strategies implemented within a
constructivist and collaborative learning environment, utilizing the attributes
and resources of the World Wide Web (Khan, 1997). Learn more in: Challenges
Instructors Face in Online Courses
- WBI is defined as “an innovative approach to
delivering instruction to a remote audience, using the Web as the medium”
(Khan, 1997, p. 5).
CBI
CBI
stands for Computer-Based Instruction. Computer-based instruction is an
instructional paradigm, which uses computer technology to deliver training or
educational materials to users. Training video discs or CD-ROMs used in
business training are some of the most common types of CBI.
CMC
CMC stands for Computer Mediated
Conferencing
Asynchronous
discussions that occur in online learning environments
TELL
TELL
stands for Technology-Enhanced Language Learning is that the computer
simultaneously becomes less visible yet more ubiquitous. The change in emphasis
from computer to technology places direct importance on the media of
communication made possible by the computer, which itself often remains unseen,
rather than on the computer itself (Bush & Roberts, 1997).
M.U.D.
M.U.D. stands for Multi-User
Dimension MUDs are virtual environments that can be very large and detailed. In
a MUD you are a character that moves about (either by typing directions or
using the mouse to point in the direction desired), interacting with other
characters (other users). There are many possibilities of interaction such as
exploration, friendship, conversation, debate, and sometimes romance.
MOOs
MOOs stands for Mud, Object
Oriented allow users to build their own additions to the world. You can create
rooms, program objects (simple furniture, talking pets, or talking furniture),
as well as interacting with other players. (Outka,1996)
Reference: http://www.siue.edu/~dsawyer/CMC/MM.html
Synchronous Tools and Asynchronous
Tools
Synchronous
E-learning
can be carried out using synchronous resources, which means that the instructor
and learner are present in the learning environment at the same time. In this
context, learners are required to participate in activities based on a specific
schedule and the instructor must provide content and feedback in real time.
Here are some examples:
·
Virtual
classes
·
Audio
and video conferencing
·
Chat
·
Instant
messaging
Examples of synchronous e-learning are online chat and
videoconferencing. Any learning tool that is in real-time, such as instant
messaging that allows students and teachers to ask and answer questions
immediately, is synchronous. Rather than learning on their own, students who
participate in synchronous learning courses are able to interact with other
students and their teachers during the lesson.
Asynchronous
Asynchronous
e-learning resources consist of a learning environment where the instructor and
learners do not need to be connected at the same time. The learning material
can be consulted at the learners’ convenience, and they can complete their
training individually. Here are some examples:
·
Self-guided
e-learning courses
·
Discussion
groups
·
Learning
material accessible online (exercises, evaluations with delayed feedback, etc.)
·
Tutorials
·
Blog
·
Wiki
Asynchronous learning on the other hand can be carried out
even when the student or teacher is offline. Coursework and communications
delivered via web, email and messages posted on community forums are perfect
examples of asynchronous e-learning. In these instances, students will
typically complete the lessons on their own and merely use the internet as a
support tool rather than venturing online solely for interactive classes.
Reference:
https://www.talentlms.com/elearning/synchronous-vs-asynchronous-elearning
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