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วันพฤหัสบดีที่ 7 กันยายน พ.ศ. 2560

Acronyms exercise


💗💗Acronyms💗💗


IT
IT stands for information technology. IT is typically understood as training and specialization in meeting the computer needs of businesses, organizations and municipalities.
Reference: https://www.reference.com/technology/computer-term-stand-9f71997fb644281b

 ICT 
ICT stands for 'Information Communication Technology'is an extended term for information technology (IT) which stresses the role of unified communications[1] and the integration of telecommunications (telephone lines and wireless signals), computers as well as necessary enterprise software, middleware, storage, and audio-visual systems, which enable users to access, store, transmit, and manipulate information.

CAI 
CAI stands for Computer Assisted Instruction or Computer Aided Instruction is a narrower term and most often refers to drill-and-practice, tutorial, or simulation activities. Computer-managed instruction

CALL
CALL stands for Computer-assisted language learning  is succinctly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning"

WBI
WBI stands for Web-Based Instruction 
-  WBI is the application of a repertoire of cognitively oriented instructional strategies implemented within a constructivist and collaborative learning environment, utilizing the attributes and resources of the World Wide Web (Khan, 1997). Learn more in: Challenges Instructors Face in Online Courses
-  WBI is defined as “an innovative approach to delivering instruction to a remote audience, using the Web as the medium” (Khan, 1997, p. 5).

 CBI
CBI stands for Computer-Based Instruction. Computer-based instruction is an instructional paradigm, which uses computer technology to deliver training or educational materials to users. Training video discs or CD-ROMs used in business training are some of the most common types of CBI.

CMC
CMC stands for Computer Mediated Conferencing 
Asynchronous discussions that occur in online learning environments

TELL
TELL stands for Technology-Enhanced Language Learning  is that the computer simultaneously becomes less visible yet more ubiquitous. The change in emphasis from computer to technology places direct importance on the media of communication made possible by the computer, which itself often remains unseen, rather than on the computer itself (Bush & Roberts, 1997).

M.U.D. 
M.U.D. stands for Multi-User Dimension MUDs are virtual environments that can be very large and detailed. In a MUD you are a character that moves about (either by typing directions or using the mouse to point in the direction desired), interacting with other characters (other users). There are many possibilities of interaction such as exploration, friendship, conversation, debate, and sometimes romance. 
MOOs 
MOOs stands for Mud, Object Oriented allow users to build their own additions to the world. You can create rooms, program objects (simple furniture, talking pets, or talking furniture), as well as interacting with other players. (Outka,1996)

Synchronous Tools and Asynchronous Tools 


Synchronous
E-learning can be carried out using synchronous resources, which means that the instructor and learner are present in the learning environment at the same time. In this context, learners are required to participate in activities based on a specific schedule and the instructor must provide content and feedback in real time. Here are some examples:
·         Virtual classes
·         Audio and video conferencing
·         Chat
·         Instant messaging
Examples of synchronous e-learning are online chat and videoconferencing. Any learning tool that is in real-time, such as instant messaging that allows students and teachers to ask and answer questions immediately, is synchronous. Rather than learning on their own, students who participate in synchronous learning courses are able to interact with other students and their teachers during the lesson.
Asynchronous
Asynchronous e-learning resources consist of a learning environment where the instructor and learners do not need to be connected at the same time. The learning material can be consulted at the learners’ convenience, and they can complete their training individually. Here are some examples:
·         Self-guided e-learning courses
·         Discussion groups
·         Learning material accessible online (exercises, evaluations with delayed feedback, etc.)
·         Tutorials
·         Blog
·         Wiki
Asynchronous learning on the other hand can be carried out even when the student or teacher is offline. Coursework and communications delivered via web, email and messages posted on community forums are perfect examples of asynchronous e-learning. In these instances, students will typically complete the lessons on their own and merely use the internet as a support tool rather than venturing online solely for interactive classes.


Reference: https://www.talentlms.com/elearning/synchronous-vs-asynchronous-elearning